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Diligence 2030: Game over for cyber threats - Investigations for the games industry

Posted on 30 June 2025

Multimillion-pound ransom requests, thousands of player records hacked, servers disrupted and stolen source code are just a few real-life examples of the results of cyber attacks affecting the games industry.

Our latest Diligence 2030 session explores how organisations can be prepared and understand how to effectively manage and resolve prominent cyber threats.

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